Carrion Moth
Large aberration, Neutral
Armor Class
14 (Natural Armor)
Hit Points
104 (11d10 + 44)
Speed
30 ft., climb 15 ft., fly 60 ft.
STR
16 (+3)
DEX
18 (+4)
CON
18 (+4)
INT
6 (-2)
WIS
15 (+2)
CHA
6 (-2)
Senses
darkvision 60 ft., passive Perception 12
Languages
--
Challenge
5 (1,800 XP)
Death Throes. When the carrion moth reaches 0 hit points, it splits open and a gas spews forth in a 10-foot radius. All creatures in the area except for other carrion moths must succeed on a DC 15 Constitution saving throw or be poisoned for 1 minute. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.
Drone. A creature who begins its turn within 60 feet of the carrion moth must succeed on a DC 15 Wisdom saving throw or be incapacitated until the beginning of its next turn. If a creature succeeds on the saving throw, or the condition ends on it, it is immune to the moth’s drone for 24 hours.
Actions
Multiattack. The carrion moth makes one bite attack and two tentacles attacks.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Tentacles. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (2d10 + 3) bludgeoning damage, and the target must succeed on a DC 15 Constitution saving throw or be poisoned for 1 minute. While poisoned, the target is paralyzed. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.