Carrion Claw

Large monstrosity, Neutral evil

Armor Class

14 (Natural Armor)

Hit Points

135 (18d10 + 36)

Speed

40 ft., climb 40 ft.

STR

18 (+4)

DEX

14 (+2)

CON

14 (+2)

INT

4 (-3)

WIS

12 (+1)

CHA

11 (+0)

Senses

darkvision 60 ft., passive Perception 14

Skills

Perception +4, Stealth +5

Languages

--

Challenge

9 (5,000 XP)

Spider Climb. The carrion claw can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Magical Light Sensitivity. While in magical light, the carrion claw has disadvantage on attack rolls, and opponents have advantage on attack rolls against it.

Actions

Multiattack. The carrion claw makes one bite attack and three claw attacks.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature other than undead, it must succeed on a DC 14 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 +4) slashing damage.

large
monstrosity
cr9
tome-of-horrors