Carrion Claw
Large monstrosity, Neutral evil
Armor Class
14 (Natural Armor)
Hit Points
135 (18d10 + 36)
Speed
40 ft., climb 40 ft.
STR
18 (+4)
DEX
14 (+2)
CON
14 (+2)
INT
4 (-3)
WIS
12 (+1)
CHA
11 (+0)
Senses
darkvision 60 ft., passive Perception 14
Skills
Perception +4, Stealth +5
Languages
--
Challenge
9 (5,000 XP)
Spider Climb. The carrion claw can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Magical Light Sensitivity. While in magical light, the carrion claw has disadvantage on attack rolls, and opponents have advantage on attack rolls against it.
Actions
Multiattack. The carrion claw makes one bite attack and three claw attacks.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature other than undead, it must succeed on a DC 14 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 +4) slashing damage.