Captain Erlich

Medium humanoid (human), lawful evil

Armor Class

20 (plate, shield)

Hit Points

52 (8d8 + 16)

Speed

30 ft.

STR

16 (+3)

DEX

11 (+0)

CON

14 (+2)

INT

11 (+0)

WIS

11 (+0)

CHA

15 (+2)

Senses

passive Perception 10

Languages

Common

Challenge

3 (700 XP)

Special Equipment. Captain Erlich has two potions of healing.

Brave. Captain Erlich has advantage on saving throws against being frightened.

Actions

Multiattack. Captain Erlich makes two melee attacks.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Poisoned Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage and the target must succeed on a DC 15 saving throw or become poisoned for 1d4 hours.

Battle Cry (1/Day). Each creature of Captain Erlich’s choice that is within 30 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of Captain Erlich’s next turn. Captain Erlich can then make one attack as a bonus action.

medium
humanoid
cr3
homebrew