Capricious Fireweaver

Medium humanoid (any race), any alignment

Armor Class

12 (15 with mage armor)

Hit Points

22 (4d6 + 8)

Speed

30 ft.

STR

8 (-1)

DEX

14 (+2)

CON

15 (+2)

INT

12 (+1)

WIS

12 (+1)

CHA

16 (+3)

Senses

passive Perception 11

Saving Throws

Con +4, Cha +5

Skills

Arcana +3, History +3, Persuasion +5

Languages

Any two languages

Challenge

1 (200 XP)

Spellcasting. The flameweaver is a 3th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). The flameweaver has the following sorcerer spells prepared:

  • Cantrips (at will): firebolt, prestidigitation, shocking grasp

  • 1st level (4 slots): burning hands, detect magic, mage armor, magic missile

  • 2nd level (2 slots): flaming sphere, scorching ray, suggestion

Sorcery Points. The flameweaver has 3 sorcery points. It can spend 1 or more sorcery points as a bonus action to gain one of the following benefits:

  • Quickened Spell. When the sorcerer casts a spell that has a casting time of an action, it can spend 2 sorcery points to change the casting time to 1 bonus action instead.
  • Subtle Spell. When the sorcerer casts a spell, it can spend 1 sorcery point to cast the spell without any somatic or verbal components.

Wild Magic. When the fireweaver casts a spell of 1st level or higher, roll a d10. On a result of 1, roll on the Wild Magic Surge table (PHB Pg. 104) immediately after the spell is cast to create a random effect.

Actions

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

medium
humanoid
cr1
nerzugals-extended-bestiary