Capricious Fireweaver
Medium humanoid (any race), any alignment
Armor Class
12 (15 with mage armor)
Hit Points
22 (4d6 + 8)
Speed
30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
15 (+2)
INT
12 (+1)
WIS
12 (+1)
CHA
16 (+3)
Senses
passive Perception 11
Saving Throws
Con +4, Cha +5
Skills
Arcana +3, History +3, Persuasion +5
Languages
Any two languages
Challenge
1 (200 XP)
Spellcasting. The flameweaver is a 3th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). The flameweaver has the following sorcerer spells prepared:
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Cantrips (at will): firebolt, prestidigitation, shocking grasp
-
1st level (4 slots): burning hands, detect magic, mage armor, magic missile
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2nd level (2 slots): flaming sphere, scorching ray, suggestion
Sorcery Points. The flameweaver has 3 sorcery points. It can spend 1 or more sorcery points as a bonus action to gain one of the following benefits:
- Quickened Spell. When the sorcerer casts a spell that has a casting time of an action, it can spend 2 sorcery points to change the casting time to 1 bonus action instead.
- Subtle Spell. When the sorcerer casts a spell, it can spend 1 sorcery point to cast the spell without any somatic or verbal components.
Wild Magic. When the fireweaver casts a spell of 1st level or higher, roll a d10. On a result of 1, roll on the Wild Magic Surge table (PHB Pg. 104) immediately after the spell is cast to create a random effect.
Actions
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.