Canoloth

Medium fiend (yugoloth), neutral evil

Armor Class

16 (natural armor)

Hit Points

120 (16d8 + 48)

Speed

50 ft.

STR

18 (+4)

DEX

10 (0)

CON

17 (+3)

INT

5 (-2)

WIS

17 (+3)

CHA

12 (+1)

Damage Immunities

acid, poison

Damage Resistances

cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks

Condition Immunities

poisoned

Senses

darkvision 60 ft., truesight 120 ft., passive Perception 19

Skills

Investigation +3, Perception +9

Languages

Abyssal, Infernal, telepathy 60 ft.

Challenge

8 (3900 XP)

Dimensional Lock. Other creatures can’t teleport to or from a space within 60 feet of the canoloth. Any attempt to do so is wasted.

Magic Resistance. The canoloth has advantage on saving throws against spells and other magical effects.

Magic Weapons. The canoloth’s weapon attacks are magical.

Uncanny Senses. The canoloth can’t be surprised while it isn’t incapacitated.

Actions

Multiattack The canoloth makes two attacks: one with its tongue or its bite and one with its claws.

Bite Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 25 (6d6 + 4) piercing damage.

Claws Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) slashing damage.

Tongue Ranged Weapon Attack: +7 to hit, range 30 ft., one target. Hit: 17 (2d12 + 4) piercing damage. If the target is Medium or smaller, it is grappled (escape DC 15), pulled up to 30 feet toward the canoloth, and is restrained until the grapple ends. The canoloth can grapple one target at a time with its tongue.

medium
fiend
cr8
mordenkainens-tome-of-foes
(p. 247)