Canoloth
Medium fiend (yugoloth), neutral evil
Armor Class
16 (natural armor)
Hit Points
120 (16d8 + 48)
Speed
50 ft.
STR
18 (+4)
DEX
10 (0)
CON
17 (+3)
INT
5 (-2)
WIS
17 (+3)
CHA
12 (+1)
Damage Immunities
acid, poison
Damage Resistances
cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
poisoned
Senses
darkvision 60 ft., truesight 120 ft., passive Perception 19
Skills
Investigation +3, Perception +9
Languages
Abyssal, Infernal, telepathy 60 ft.
Challenge
8 (3900 XP)
Dimensional Lock. Other creatures can’t teleport to or from a space within 60 feet of the canoloth. Any attempt to do so is wasted.
Magic Resistance. The canoloth has advantage on saving throws against spells and other magical effects.
Magic Weapons. The canoloth’s weapon attacks are magical.
Uncanny Senses. The canoloth can’t be surprised while it isn’t incapacitated.
Actions
Multiattack The canoloth makes two attacks: one with its tongue or its bite and one with its claws.
Bite Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 25 (6d6 + 4) piercing damage.
Claws Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) slashing damage.
Tongue Ranged Weapon Attack: +7 to hit, range 30 ft., one target. Hit: 17 (2d12 + 4) piercing damage. If the target is Medium or smaller, it is grappled (escape DC 15), pulled up to 30 feet toward the canoloth, and is restrained until the grapple ends. The canoloth can grapple one target at a time with its tongue.