Cadaver Lord

Medium undead, chaotic evil

Armor Class

14

Hit Points

32 (5d8 + 10)

Speed

30 ft.

STR

15 (+2)

DEX

18 (+4)

CON

14 (+2)

INT

13 (+1)

WIS

10 (+0)

CHA

16 (+3)

Damage Immunities

cold, poison

Damage Resistances

bludgeoning, piercing, and slashing from nonmagical weapons

Condition Immunities

exhaustion, poisoned

Senses

darkvision 60 ft., passive Perception 10

Languages

Common

Challenge

4 (1,100 XP)

Innate Spellcasting. The cadaver lord’s spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). The cadaver lord can innately cast the following spells, requiring no material components:

  • 1/day each: darkness, fear, create undead

Create Cadaver. A humanoid slain by a cadaver lord rises 24 hours later as a cadaver under the cadaver lord’s control. The cadaver lord can have no more than three cadavers under its control at one time.

Magic Resistance. The cadaver lord has advantage on saving throws against spells and other magical effects.

Reanimation. When reduced to 0 hit points, the cadaver falls inert and begins the process of reanimating. While in this state, the cadaver regenerates 1 hit point at the start of its turn. Hit points lost to magical weapons or radiant damage are not regained. When the creature reaches its full hit point total, less any magical weapon or radiant damage suffered, it rises, ready to fight again.

A fallen cadaver can be prevented from reanimating by salting and burning the bones, casting gentle repose on it, or bathing the bones in cleansing sacred flame.

Actions

Multiattack. The cadaver lord makes one bite attack and two claw attacks.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target’s hit point maximum lasts until the disease is cured.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target’s hit point maximum lasts until the disease is cured.

medium
undead
cr4
tome-of-horrors