Bullywug Tortoise Knight
Medium humanoid, neutral evil
Armor Class
13 (hide armor)
Hit Points
19 (3d8 + 6)
Speed
20 ft., swim 40 ft.
STR
14 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
7 (-2)
WIS
10 (+0)
CHA
6 (-2)
Senses
passive Perception 10
Skills
Athletics +4
Languages
Bullywug
Challenge
1/2 (100 XP)
Amphibious. The bullywug can breathe air and water.
Mounted Combatant. The bullywug typically fights from the back of a tortoise. The tortoise and the bullywug share an initiative in combat. If the bullywug is hit for 10 points of damage or more from a single attack, it must succeed on an athletics check with DC equal to the damage of the attack or fall from its mount.
Speak with Frogs and Toads. The bullywug can communicate simple concepts to frogs and toads when it speaks in Bullywug.
Swamp Camouflage. The bullywug has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.
Standing Leap. The bullywug’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Actions
Lance. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 8 (1d12 + 2) piercing damage. If the bullywug is not riding a tortoise, this attack is made with disadvantage.