Bronze Scout

Medium construct, unaligned

Armor Class

13

Hit Points

18 (4d8)

Speed

30 ft., burrow 30 ft.

STR

10 (0)

DEX

16 (+3)

CON

11 (0)

INT

3 (-3)

WIS

14 (+2)

CHA

1 (-4)

Damage Immunities

poison; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine

Condition Immunities

charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses

darkvision 60 ft., passive Perception 16

Skills

Perception +6, Stealth +7

Languages

understands one language of its creator but can't speak

Challenge

1 (200 XP)

Earth Armor. The bronze scout doesn’t provoke opportunity attacks when it burrows.

Magic Resistance. The bronze scout has advantage on saving throws against spells and other magical effects.

Actions

Bite Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) lightning damage.

Lightning Flare (Recharges after a Short or Long Rest) Each creature in contact with the ground within 15 feet of the bronze scout must make a DC 13 Dexterity saving throw, taking 14 (4d6) lightning damage on a failed save, or half as much damage on a successful one.

medium
construct
cr1
mordenkainens-tome-of-foes
(p. 125)