Bronze Scout
Medium construct, unaligned
Armor Class
13
Hit Points
18 (4d8)
Speed
30 ft., burrow 30 ft.
STR
10 (0)
DEX
16 (+3)
CON
11 (0)
INT
3 (-3)
WIS
14 (+2)
CHA
1 (-4)
Damage Immunities
poison; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses
darkvision 60 ft., passive Perception 16
Skills
Perception +6, Stealth +7
Languages
understands one language of its creator but can't speak
Challenge
1 (200 XP)
Earth Armor. The bronze scout doesn’t provoke opportunity attacks when it burrows.
Magic Resistance. The bronze scout has advantage on saving throws against spells and other magical effects.
Actions
Bite Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) lightning damage.
Lightning Flare (Recharges after a Short or Long Rest) Each creature in contact with the ground within 15 feet of the bronze scout must make a DC 13 Dexterity saving throw, taking 14 (4d6) lightning damage on a failed save, or half as much damage on a successful one.