Bronze Minotaur

Large construct, neutral

Armor Class

17 (natural armor)

Hit Points

110 (13d10 + 39)

Speed

20 ft.

STR

18 (+4)

DEX

10 (+0)

CON

16 (+3)

INT

3 (-4)

WIS

11 (+0)

CHA

1 (-5)

Damage Immunities

fire, poison, psychic

Damage Resistances

bludgeoning, piercing, and slashing damage from nonmagical weapons that aren’t adamantine

Condition Immunities

charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses

darkvision 60 ft., passive Perception 10

Languages

understands the languages of its creator but can’t speak

Challenge

10 (5,900 XP)

Fire Absorption. Whenever the bronze minotaur is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.

Immutable Form. The bronze minotaur is immune to any spell or effect that would alter its form.

Magic Resistance. The bronze minotaur has advantage on saving throws against spells and other magical effects.

Magic Weapon. The bronze minotaur’s weapon attacks are magical.

Actions

Multiattack. The bronze minotaur makes two greataxe attacks.

Greataxe. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 23 (3d12 + 4) slashing damage.

Breathe Fire (Recharge 5–6). The bronze minotaur releases a 30-foot cone of flame. Creatures in the area must make a DC 16 Dexterity saving throw, taking 52 (15d6) fire damage on a failed saving throw, or half as much damage on a successful one.

large
construct
cr10
tome-of-horrors