Bringer of Sin
Medium celestial, chaotic evil
Armor Class
18 (natural armor)
Hit Points
142 (15d8 + 75)
Speed
30 ft., fly 90 ft.
STR
22 (+6)
DEX
20 (+5)
CON
20 (+5)
INT
16 (+3)
WIS
16 (+3)
CHA
18 (+4)
Damage Resistances
necrotic; bludgeoning, piercing, and slashing from nonmagical weapons
Condition Immunities
charmed, exhausted, frightened
Senses
darkvision 120ft., passive Perception 17
Saving Throws
Con +9, Wis +7, Cha +8
Skills
Acrobatics +9, Athletics +10, Perception +7
Languages
all, telepathy 120 ft.
Challenge
12 (8,400 XP)
Aura of Pain. A creature that deals damage to the bringer while within 30 feet of it takes 5 (1d10) necrotic damage.
Light Seeker. The bringer knows the exact location of any good creature within 1000 feet.
Magic Resistance. The bringer has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The bringer makes two melee attacks, one of which may be a punishing strike.
Glaive. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) slashing damage plus 22 (5d8) necrotic damage if the creature is good.
Punishing Strike (3/Day). Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) slashing damage plus half of the total damage that creature dealt to the bringer with its last attack as bonus necrotic damage.
Wave of Necrosis (Recharge 5-6). The bringer lets loose a blast of necrotic energy in a 60 foot cone. Each creature allied with the bringer regains 50 hit points and each enemy must make a DC 17 Constitution saving throw, taking 45 (10d8) necrotic damage on a failed save, or half as much damage on a successful one.