Bringer of Sin

Medium celestial, chaotic evil

Armor Class

18 (natural armor)

Hit Points

142 (15d8 + 75)

Speed

30 ft., fly 90 ft.

STR

22 (+6)

DEX

20 (+5)

CON

20 (+5)

INT

16 (+3)

WIS

16 (+3)

CHA

18 (+4)

Damage Resistances

necrotic; bludgeoning, piercing, and slashing from nonmagical weapons

Condition Immunities

charmed, exhausted, frightened

Senses

darkvision 120ft., passive Perception 17

Saving Throws

Con +9, Wis +7, Cha +8

Skills

Acrobatics +9, Athletics +10, Perception +7

Languages

all, telepathy 120 ft.

Challenge

12 (8,400 XP)

Aura of Pain. A creature that deals damage to the bringer while within 30 feet of it takes 5 (1d10) necrotic damage.

Light Seeker. The bringer knows the exact location of any good creature within 1000 feet.

Magic Resistance. The bringer has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The bringer makes two melee attacks, one of which may be a punishing strike.

Glaive. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) slashing damage plus 22 (5d8) necrotic damage if the creature is good.

Punishing Strike (3/Day). Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) slashing damage plus half of the total damage that creature dealt to the bringer with its last attack as bonus necrotic damage.

Wave of Necrosis (Recharge 5-6). The bringer lets loose a blast of necrotic energy in a 60 foot cone. Each creature allied with the bringer regains 50 hit points and each enemy must make a DC 17 Constitution saving throw, taking 45 (10d8) necrotic damage on a failed save, or half as much damage on a successful one.

medium
celestial
cr12
nerzugals-extended-bestiary