Brine Sea Serpent
Huge dragon, chaotic evil
Armor Class
18 (natural armor)
Hit Points
195 (17d12 + 85)
Speed
0 ft., swim 60 ft.
STR
21 (+5)
DEX
15 (+2)
CON
20 (+5)
INT
7 (-2)
WIS
13 (+1)
CHA
14 (+2)
Damage Immunities
acid
Condition Immunities
prone
Senses
darkvision 60 ft., passive Perception 16
Saving Throws
Str +10, Dex +7, Con +9
Skills
Athletics +10, Perception +6
Languages
Aquan, Draconic
Challenge
13 (10,000 XP)
Amphibious. The brine sea serpent can breathe air and water.
Actions
Multiattack. A brine sea serpent attacks once with its bite and once with its tail.
Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage plus 10 (3d6) acid damage, and the target is grappled (escape DC 18). If the brine sea serpent already has a creature grappled with its bite, it can only bite that creature, and it has advantage on that attack.
Tail Slap. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage and the target must succeed at a DC 18 Strength saving throw or be pushed 10 feet away and knocked prone.
Brine Blast (Recharge 6). The brine serpent releases a 50-foot cone of briny acid. Creatures in the area must make a DC 18 Dexterity saving throw. On a failed saving throw, the target takes 72 (16d8) acid damage.
Legendary Actions
The brine sea serpent can take up to 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The serpent regains spent legendary actions at the start of its turn.
Tail Attack. The brine serpent uses its tail attack.
Coiling Maneuver (Costs 2 Actions). The brine sea serpent attempts to grapple a Large or smaller target. The target must make a DC 18 Strength saving throw or be grappled and restrained. The sea serpent can’t use its other legendary actions or its Tail Slap if it’s grappling a target. At the beginning of each of the brine serpent’s turns, the grappled target takes 18 (3d8 + 5) bludgeoning damage.