Brass Man

Large construct, neutral

Armor Class

16 (natural armor)

Hit Points

136 (16d10 + 48)

Speed

30 ft.

STR

21 (+5)

DEX

10 (+0)

CON

16 (+3)

INT

2 (-4)

WIS

11 (+0)

CHA

1 (-5)

Damage Immunities

fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical weapons that aren’t adamantine

Damage Vulnerabilities

cold

Condition Immunities

charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses

darkvision 60 ft., passive Perception 10

Languages

--

Challenge

9 (5,000 XP)

Fire Absorption. Whenever the brass man is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.

Immutable Form. The brass man is immune to any spell or effect that would alter its form.

Magic Resistance. The brass man has advantage on saving throws against spells and other magical effects.

Magic Weapons. The brass man’s weapon attacks are magical.

Actions

Multiattack. The brass man makes two greatsword attack and one slam attack.

Greatsword. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 18 (4d6 + 5) slashing damage.

Slam. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.

Molten Breath (Recharge 6). The brass man exhales molten brass in a 25-foot line. Each creature along that line must make a DC 13 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save, or half as much on a successful one.

large
construct
cr9
tome-of-horrors