Brass Man
Large construct, neutral
Armor Class
16 (natural armor)
Hit Points
136 (16d10 + 48)
Speed
30 ft.
STR
21 (+5)
DEX
10 (+0)
CON
16 (+3)
INT
2 (-4)
WIS
11 (+0)
CHA
1 (-5)
Damage Immunities
fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical weapons that aren’t adamantine
Damage Vulnerabilities
cold
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses
darkvision 60 ft., passive Perception 10
Languages
--
Challenge
9 (5,000 XP)
Fire Absorption. Whenever the brass man is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.
Immutable Form. The brass man is immune to any spell or effect that would alter its form.
Magic Resistance. The brass man has advantage on saving throws against spells and other magical effects.
Magic Weapons. The brass man’s weapon attacks are magical.
Actions
Multiattack. The brass man makes two greatsword attack and one slam attack.
Greatsword. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 18 (4d6 + 5) slashing damage.
Slam. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.
Molten Breath (Recharge 6). The brass man exhales molten brass in a 25-foot line. Each creature along that line must make a DC 13 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save, or half as much on a successful one.