Bonebreaker Dorokor
Medium humanoid (orc), neutral evil
Armor Class
16 (chainmail)
Hit Points
82 (11d8 + 33)
Speed
30 ft.
STR
19 (+4)
DEX
15 (+2)
CON
18 (+4)
INT
12 (+1)
WIS
17 (+3)
CHA
17 (+3)
Damage Resistances
fire
Senses
darkvision 60 ft., passive Perception 13
Saving Throws
Str +7, Dex +5, Wis +6
Skills
Athletics +7, Intimidation +6, Persuasion +6
Languages
Orc, Common
Challenge
6 (2,300 XP)
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature it can see.
Wielder of Wound. Bonebreaker Dorokor wields the magical greataxe Wound.
Actions
Multiattack. Bonebreaker Dorokor makes three weapon attacks, or she makes two attacks and issues a War Cry if it is available.
Wound. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11(1d12 + 5) slashing damage plus 7 (2d6) necrotic damage. The target’s maximum hit points are decreased in equal amount to the necrotic damage dealt. The target’s hit point maximum does not return to normal until it finishes a long rest or its grievous wounds are soothed by a greater restoration spell.
Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
War Cry (Recharge 4–6). Dorokor screams an orcish war phrase, spurring her warriors on toward victory. Choose one of the following effects:
- Rally: All of Dorokor’s minions within 30 feet that can hear her gain 22 (4d10) temporary hit points.
- Focus: All of Dorokor’s minions within 30 feet that can hear her will have advantage on the next attack roll they make before the end of their next turn.
- Charge: All of Dorokor’s minions within 30 feet that can hear her can move up to their speed as a reaction.
Reactions
Villain Ability: Warlord. As a reaction, when a minion dies, Dorokor can issue a command to her other minions. Those who can hear her gain a reaction they can use to immediately take another movement.