Bonebreaker Dorokor

Medium humanoid (orc), neutral evil

Armor Class

16 (chainmail)

Hit Points

82 (11d8 + 33)

Speed

30 ft.

STR

19 (+4)

DEX

15 (+2)

CON

18 (+4)

INT

12 (+1)

WIS

17 (+3)

CHA

17 (+3)

Damage Resistances

fire

Senses

darkvision 60 ft., passive Perception 13

Saving Throws

Str +7, Dex +5, Wis +6

Skills

Athletics +7, Intimidation +6, Persuasion +6

Languages

Orc, Common

Challenge

6 (2,300 XP)

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature it can see.

Wielder of Wound. Bonebreaker Dorokor wields the magical greataxe Wound.

Actions

Multiattack. Bonebreaker Dorokor makes three weapon attacks, or she makes two attacks and issues a War Cry if it is available.

Wound. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11(1d12 + 5) slashing damage plus 7 (2d6) necrotic damage. The target’s maximum hit points are decreased in equal amount to the necrotic damage dealt. The target’s hit point maximum does not return to normal until it finishes a long rest or its grievous wounds are soothed by a greater restoration spell.

Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

War Cry (Recharge 4–6). Dorokor screams an orcish war phrase, spurring her warriors on toward victory. Choose one of the following effects:

  • Rally: All of Dorokor’s minions within 30 feet that can hear her gain 22 (4d10) temporary hit points.
  • Focus: All of Dorokor’s minions within 30 feet that can hear her will have advantage on the next attack roll they make before the end of their next turn.
  • Charge: All of Dorokor’s minions within 30 feet that can hear her can move up to their speed as a reaction.

Reactions

Villain Ability: Warlord. As a reaction, when a minion dies, Dorokor can issue a command to her other minions. Those who can hear her gain a reaction they can use to immediately take another movement.

medium
humanoid
cr6
strongholds-and-followers