Bone Drake

Large undead, neutral evil

Armor Class

12 (natural armor)

Hit Points

52 (7d8+21)

Speed

30 ft., burrow 30 ft., climb 30 ft.

STR

17 (+3)

DEX

11 (+0)

CON

17 (+3)

INT

4 (-3)

WIS

10 (+0)

CHA

7 (-2)

Senses

darkvision 60 ft., passive Perception 12

Skills

Perception +2

Languages

understands Draconic but can't speak

Challenge

2 (450 XP)

Pack Tactics. The bone drake has advantage on an attack roll against a creature if at least one of the drake’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

Multiattack. The bone drake makes two attacks: one with its bite and one with its tail.

Bite. Melee weapon attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) piercing damage.

Tail. Melee weapon attack: +5 to hit, reach 10 ft., one target. Hit: 6 (1d6+3) bludgeoning damage, and the target must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature poisoned in this way has their speed halved and cannot take reactions.

large
undead
cr2
homebrew