Bone Devil
Large fiend (devil), lawful evil
Armor Class
19 (natural armor)
Hit Points
142 (15d10+60)
Speed
40 ft., fly 40 ft.
STR
18 (+4)
DEX
16 (+3)
CON
18 (+4)
INT
13 (+1)
WIS
14 (+2)
CHA
16 (+3)
Damage Immunities
fire, poison
Damage Resistances
cold, bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
Condition Immunities
poisoned
Senses
darkvision 120 ft.
Saving Throws
Int +5, Wis +6, Cha +7
Skills
Deception +7, Insight +6
Languages
Infernal, telepathy 120 ft.
Challenge
12 (8,400 XP)
Devil’s Sight. Magical darkness doesn’t impede the devil’s darkvision.
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The devil makes three attacks: two with its claws and one with its sting.
Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Sting. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success .