Boisterous Musician
Medium humanoid (any race), any alignment
Armor Class
14 (studded leather)
Hit Points
65 (10d8 + 20)
Speed
30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
15 (+2)
INT
12 (+1)
WIS
12 (+1)
CHA
17 (+3)
Senses
passive Perception 11
Saving Throws
Dex +5, Cha +6
Skills
Acrobatics +5, Insight +4, Performance +9, Persuasion +6, Sleight of Hand +8
Languages
Any two languages
Challenge
3 (700 XP)
Cutting Words (2/Short Rest). When a creature that the musician can see within 50 feet makes an attack roll, ability check, or a damage roll, the musician sings a quick disruptive melody. Roll a d8 and subtract the number from the creature’s roll.
Inspire (2/Short Rest). Target uninspired creature within 60 feet of the musician that can hear it gains a d8 inspiration die. Once within the next 10 minutes, that creature can roll that die and add the number rolled to one ability check, attack roll, or saving throw it makes. This die must be rolled before it is decided if the roll succeeds or fails.
Spellcasting. The musician is a 6th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). The musician has the following bard and wizard spells prepared:
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Cantrips (at will): friends, mage hand, vicious mockery
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1st level (4 slots): charm person, cure wounds, magic missile, unseen servant
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2nd level (3 slots): enthrall, hold person, shatter
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3rd level (3 slots): fireball, hypnotic pattern, tongues
Actions
Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.