Bog Creeper

Medium plant, unaligned

Armor Class

12 (natural armor)

Hit Points

104 (11d8 + 55)

Speed

10 ft., swim 20 ft.

STR

18 (+4)

DEX

10 (+0)

CON

20 (+5)

INT

3 (-4)

WIS

14 (+2)

CHA

6 (-2)

Senses

tremorsense 60 ft., passive Perception 15

Skills

Perception +5

Languages

--

Challenge

9 (5,000 XP)

False Appearance. While the bog creeper remains motionless, it is indistinguishable from normal plants.

Marsh Move. A bog creeper doesn’t treat marshy, swampy terrain as difficult terrain.

Actions

Multiattack. The bog creeper makes up to four attacks: one with its bite, one slam, and two with its tendrils.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage.

Tendrils. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if the bog creeper isn’t already grappling a creature, and the target is restrained until the grapple ends. The bog creeper can only grapple one target.

Acid Spray (3/day). The bog creeper sprays stomach acid in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 14 (3d8) acid damage on a failed save, or half as much damage on a successful one.

medium
plant
cr9
tome-of-horrors