Bog Creeper
Medium plant, unaligned
Armor Class
12 (natural armor)
Hit Points
104 (11d8 + 55)
Speed
10 ft., swim 20 ft.
STR
18 (+4)
DEX
10 (+0)
CON
20 (+5)
INT
3 (-4)
WIS
14 (+2)
CHA
6 (-2)
Senses
tremorsense 60 ft., passive Perception 15
Skills
Perception +5
Languages
--
Challenge
9 (5,000 XP)
False Appearance. While the bog creeper remains motionless, it is indistinguishable from normal plants.
Marsh Move. A bog creeper doesn’t treat marshy, swampy terrain as difficult terrain.
Actions
Multiattack. The bog creeper makes up to four attacks: one with its bite, one slam, and two with its tendrils.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage.
Tendrils. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if the bog creeper isn’t already grappling a creature, and the target is restrained until the grapple ends. The bog creeper can only grapple one target.
Acid Spray (3/day). The bog creeper sprays stomach acid in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 14 (3d8) acid damage on a failed save, or half as much damage on a successful one.