Bog Beast

Large monstrosity, neutral

Armor Class

13 (natural armor)

Hit Points

76 (8d10 + 32)

Speed

30 ft.

STR

20 (+5)

DEX

11 (+0)

CON

18 (+4)

INT

5 (-3)

WIS

12 (+1)

CHA

9 (-1)

Senses

darkvision 60 ft., passive Perception 15

Skills

Perception +5, Survival +5

Languages

--

Challenge

3 (700 XP)

Keen Smell. The bog beast has advantage on Wisdom (Perception) checks based on smell.

Actions

Multiattack. The bog beast makes two attacks with its claws.

Claws. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) slashing damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction of the target’s hit point maximum lasts until the disease is cured.

large
monstrosity
cr3
tome-of-horrors