Bog Beast
Large monstrosity, neutral
Armor Class
13 (natural armor)
Hit Points
76 (8d10 + 32)
Speed
30 ft.
STR
20 (+5)
DEX
11 (+0)
CON
18 (+4)
INT
5 (-3)
WIS
12 (+1)
CHA
9 (-1)
Senses
darkvision 60 ft., passive Perception 15
Skills
Perception +5, Survival +5
Languages
--
Challenge
3 (700 XP)
Keen Smell. The bog beast has advantage on Wisdom (Perception) checks based on smell.
Actions
Multiattack. The bog beast makes two attacks with its claws.
Claws. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) slashing damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction of the target’s hit point maximum lasts until the disease is cured.