Boarfolk Rager

Large humanoid (boarfolk), lawful neutral

Armor Class

16

Hit Points

123 (13d10 + 52)

Speed

40 ft.

STR

20 (+5)

DEX

15 (+2)

CON

18 (+4)

INT

9 (-1)

WIS

11 (+0)

CHA

10 (+0)

Damage Resistances

bludgeoning, piercing, and slashing damage

Senses

darkvision 60 ft., passive Perception 10

Saving Throws

Str +9, Dex +6, Con +8

Skills

Athletics +9, Intimidation +3

Languages

Boarfolk, Common

Challenge

9 (5,000 XP)

Brute. A melee weapon deals one extra die of its damage when the rager hits with it (included in the attack).

Created Race. The boarfolk rager has advantage on saving throws against spells and effects that would alter its form.

Keen Scent. A boarfolk rager has advantage on Wisdom (Perception) checks based on scent.

Reckless. At the start of its turn, the rager can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Multiattack. The boarfolk rager makes three melee attacks.

Tusks. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage.

Greatclub. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

large
humanoid
cr9
tome-of-horrors