Boarfolk Rager
Large humanoid (boarfolk), lawful neutral
Armor Class
16
Hit Points
123 (13d10 + 52)
Speed
40 ft.
STR
20 (+5)
DEX
15 (+2)
CON
18 (+4)
INT
9 (-1)
WIS
11 (+0)
CHA
10 (+0)
Damage Resistances
bludgeoning, piercing, and slashing damage
Senses
darkvision 60 ft., passive Perception 10
Saving Throws
Str +9, Dex +6, Con +8
Skills
Athletics +9, Intimidation +3
Languages
Boarfolk, Common
Challenge
9 (5,000 XP)
Brute. A melee weapon deals one extra die of its damage when the rager hits with it (included in the attack).
Created Race. The boarfolk rager has advantage on saving throws against spells and effects that would alter its form.
Keen Scent. A boarfolk rager has advantage on Wisdom (Perception) checks based on scent.
Reckless. At the start of its turn, the rager can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Actions
Multiattack. The boarfolk rager makes three melee attacks.
Tusks. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage.
Greatclub. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.