Blue Abishai

Medium fiend (devil), lawful evil

Armor Class

19 (natural armor)

Hit Points

195 (26d8 + 78)

Speed

30 ft., fly 50 ft.

STR

15 (+2)

DEX

14 (+2)

CON

17 (+3)

INT

22 (+6)

WIS

23 (+6)

CHA

18 (+4)

Damage Immunities

fire, lightning, poison

Damage Resistances

cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered

Condition Immunities

poisoned

Senses

darkvision 120 ft., passive Perception 16

Saving Throws

Int +12, Wis +12

Skills

Arcana +12

Languages

Draconic, Infernal, telepathy 120 ft.

Challenge

17 (18,000 XP)

Devil’s Sight. Magical darkness doesn’t impede the abishai’s darkvision.

Magic Resistance. The abishai has advantage on saving throws against spells and other magical effects.

Magic Weapons. The abishai’s weapon attacks are magical.

Spellcasting. The abishai is a 13th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The abishai has the following wizard spells prepared:

  • Cantrips (at will): friends, mage hand, message, minor illusion, shocking grasp

  • 1st level (4 slots): chromatic orb, disguise self, expeditious retreat, magic missile, charm person, thunderwave

  • 2nd level (3 slots): darkness, mirror image, misty step

  • 3rd level (3 slots): dispel magic, fear, lightning bolt

  • 4th level (3 slots): dimension door, greater invisibility, ice storm

  • 5th level (2 slots): cone of cold, wall of force

  • 6th level (1 slot): chain lightning

  • 7th level (1 slot): teleport

Actions

Multiattack The abishai makes two attacks: one with its quarterstaff and one with its bite.

Quarterstaff Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage if used with two hands.

Bite Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 2) piercing damage plus 14 (4d6) lightning damage.

medium
fiend
cr17
mordenkainens-tome-of-foes
(p. 161)