Blue Abishai
Medium fiend (devil), lawful evil
Armor Class
19 (natural armor)
Hit Points
195 (26d8 + 78)
Speed
30 ft., fly 50 ft.
STR
15 (+2)
DEX
14 (+2)
CON
17 (+3)
INT
22 (+6)
WIS
23 (+6)
CHA
18 (+4)
Damage Immunities
fire, lightning, poison
Damage Resistances
cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Condition Immunities
poisoned
Senses
darkvision 120 ft., passive Perception 16
Saving Throws
Int +12, Wis +12
Skills
Arcana +12
Languages
Draconic, Infernal, telepathy 120 ft.
Challenge
17 (18,000 XP)
Devil’s Sight. Magical darkness doesn’t impede the abishai’s darkvision.
Magic Resistance. The abishai has advantage on saving throws against spells and other magical effects.
Magic Weapons. The abishai’s weapon attacks are magical.
Spellcasting. The abishai is a 13th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The abishai has the following wizard spells prepared:
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Cantrips (at will): friends, mage hand, message, minor illusion, shocking grasp
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1st level (4 slots): chromatic orb, disguise self, expeditious retreat, magic missile, charm person, thunderwave
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2nd level (3 slots): darkness, mirror image, misty step
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3rd level (3 slots): dispel magic, fear, lightning bolt
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4th level (3 slots): dimension door, greater invisibility, ice storm
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5th level (2 slots): cone of cold, wall of force
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6th level (1 slot): chain lightning
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7th level (1 slot): teleport
Actions
Multiattack The abishai makes two attacks: one with its quarterstaff and one with its bite.
Quarterstaff Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage if used with two hands.
Bite Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 2) piercing damage plus 14 (4d6) lightning damage.