Blood Orc

Medium humanoid (orc), chaotic evil

Armor Class

14 (chain shirt)

Hit Points

13 (2d8 + 4)

Speed

30 ft.

STR

15 (+2)

DEX

13 (+1)

CON

14 (+2)

INT

8 (-1)

WIS

6 (-2)

CHA

6 (-2)

Senses

darkvision 60 ft., passive Perception 8

Skills

Intimidation +0

Languages

Common, Orc

Challenge

1/4 (50 XP)

Bloodfrenzy. When the blood orc begins its turn with half or fewer of its hit points, it can make a bite attack as a bonus action when it takes the Attack action, and it has advantage on Intelligence, Wisdom, and Charisma saving throws against spells and other effects.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Greataxe. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d12 + 2) slashing damage.

medium
humanoid
cr1/4
tome-of-horrors