Blood Orc
Medium humanoid (orc), chaotic evil
Armor Class
14 (chain shirt)
Hit Points
13 (2d8 + 4)
Speed
30 ft.
STR
15 (+2)
DEX
13 (+1)
CON
14 (+2)
INT
8 (-1)
WIS
6 (-2)
CHA
6 (-2)
Senses
darkvision 60 ft., passive Perception 8
Skills
Intimidation +0
Languages
Common, Orc
Challenge
1/4 (50 XP)
Bloodfrenzy. When the blood orc begins its turn with half or fewer of its hit points, it can make a bite attack as a bonus action when it takes the Attack action, and it has advantage on Intelligence, Wisdom, and Charisma saving throws against spells and other effects.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Greataxe. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d12 + 2) slashing damage.