Blindheim

Small aberration, chaotic evil

Armor Class

13 (natural armor)

Hit Points

17 (5d6)

Speed

30 ft.

STR

10 (+0)

DEX

14 (+2)

CON

11 (+0)

INT

2 (-4)

WIS

12 (+1)

CHA

6 (-2)

Senses

darkvision 60 ft., passive Perception 11

Languages

Primordial

Challenge

1/2 (100 XP)

Eye Beams. When a blindheim’s eyes are open, it emits a 30- foot cone of light. It can see normally in this light and functions normally in areas of magical darkness. A creature looking at a blindheim when its eye beams are “on” must succeed on a DC 12 Constitution saving throw or be blinded for 1 hour. A blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

small
aberration
cr1/2
tome-of-horrors