Blindheim
Small aberration, chaotic evil
Armor Class
13 (natural armor)
Hit Points
17 (5d6)
Speed
30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
11 (+0)
INT
2 (-4)
WIS
12 (+1)
CHA
6 (-2)
Senses
darkvision 60 ft., passive Perception 11
Languages
Primordial
Challenge
1/2 (100 XP)
Eye Beams. When a blindheim’s eyes are open, it emits a 30- foot cone of light. It can see normally in this light and functions normally in areas of magical darkness. A creature looking at a blindheim when its eye beams are “on” must succeed on a DC 12 Constitution saving throw or be blinded for 1 hour. A blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.