Black Skeleton
Medium undead, chaotic evil
Armor Class
17 (chain shirt)
Hit Points
71 (13d8 + 13)
Speed
40 ft.
STR
11 (+0)
DEX
19 (+4)
CON
13 (+1)
INT
13 (+1)
WIS
10 (+0)
CHA
14 (+2)
Damage Immunities
necrotic, poison
Damage Resistances
cold
Damage Vulnerabilities
bludgeoning, radiant
Condition Immunities
exhaustion, poisoned
Senses
darkvision 60 ft., passive Perception 14
Skills
Perception +4, Stealth +6
Languages
the languages it knew in life but can’t speak
Challenge
4 (1,100 XP)
Shortsword Masters. Black skeletons gain defensive bonuses (+2 to AC) and bonuses to attack (+2 to hit) when wielding two shortswords (included in the statistics).
Actions
Multiattack. The black skeleton makes two claw attacks or two shortsword attacks.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, and the target’s Strength score is reduced by 1d4. The target dies if this reduces its strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
Shortsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage, and the target’s Strength score is reduced by 1d4. The target dies if this reduces its strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest