Black Earth Guard
Medium humanoid (human), neutral evil
Armor Class
18 (plate)
Hit Points
39 (6d8+12)
Speed
30 ft.
STR
17 (+3)
DEX
11 (0)
CON
14 (+2)
INT
10 (0)
WIS
10 (0)
CHA
9 (-1)
Skills
Intimidation +1, Perception +2
Languages
Common
Challenge
2 (450 XP)
Actions
Multiattack. The guard makes two melee attacks.
Morningstar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Reactions
Unyielding. When the guard is subjected to an effect that would move it, knock it prone, or both, it can use its reaction to be neither moved nor knocked prone.