Black Abishai

Medium fiend (devil), lawful evil

Armor Class

15 (natural armor)

Hit Points

58 (9d8 + 18)

Speed

30 ft., fly 40 ft.

STR

14 (+2)

DEX

17 (+3)

CON

14 (+2)

INT

13 (+1)

WIS

16 (+3)

CHA

11 (0)

Damage Immunities

acid, fire, poison

Damage Resistances

cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered

Condition Immunities

poisoned

Senses

darkvision 120 ft., passive Perception 16

Saving Throws

Dex +6, Wis +6

Skills

Perception +6, Stealth +6

Languages

Draconic, Infernal, telepathy 120 ft.

Challenge

7 (2900 XP)

Devil’s Sight. Magical darkness doesn’t impede the abishai’s darkvision.

Magic Resistance. The abishai has advantage on saving throws against spells and other magical effects.

Magic Weapons. The abishai’s weapon attacks are magical.

Shadow Stealth. While in dim light or darkness, the abishai can take the Hide action as a bonus action.

Actions

Multiattack The abishai makes three attacks: two with its scimitar and one with its bite.

Scimitar Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Bite Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 9 (2d8) acid damage.

Creeping Darkness (Recharge 6) The abishai casts darkness at a point within 120 feet of it, requiring no components. Wisdom is its spellcasting ability for this spell. While the spell persists, the abishai can move the area of darkness up to 60 feet as a bonus action.

medium
fiend
cr7
mordenkainens-tome-of-foes
(p. 160)