Black Abishai
Medium fiend (devil), lawful evil
Armor Class
15 (natural armor)
Hit Points
58 (9d8 + 18)
Speed
30 ft., fly 40 ft.
STR
14 (+2)
DEX
17 (+3)
CON
14 (+2)
INT
13 (+1)
WIS
16 (+3)
CHA
11 (0)
Damage Immunities
acid, fire, poison
Damage Resistances
cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Condition Immunities
poisoned
Senses
darkvision 120 ft., passive Perception 16
Saving Throws
Dex +6, Wis +6
Skills
Perception +6, Stealth +6
Languages
Draconic, Infernal, telepathy 120 ft.
Challenge
7 (2900 XP)
Devil’s Sight. Magical darkness doesn’t impede the abishai’s darkvision.
Magic Resistance. The abishai has advantage on saving throws against spells and other magical effects.
Magic Weapons. The abishai’s weapon attacks are magical.
Shadow Stealth. While in dim light or darkness, the abishai can take the Hide action as a bonus action.
Actions
Multiattack The abishai makes three attacks: two with its scimitar and one with its bite.
Scimitar Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Bite Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 9 (2d8) acid damage.
Creeping Darkness (Recharge 6) The abishai casts darkness at a point within 120 feet of it, requiring no components. Wisdom is its spellcasting ability for this spell. While the spell persists, the abishai can move the area of darkness up to 60 feet as a bonus action.