Bingley
Small humanoid (halfling, shapechanger), chaotic evil
Armor Class
12 in humanoid form, 13 in wolf or hybrid form
Hit Points
49 (9d6 + 18)
Speed
25 ft., 35 ft. in wolf form
STR
15 (+2)
DEX
15 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
11 (+0)
Damage Immunities
Bludgeoning, Piercing, And Slashing From Nonmagical Attacks That Aren’t Silvered
Senses
passive Perception 14
Skills
Perception +4, Stealth +4
Languages
Common, Halfling (can’t speak in wolf form)
Challenge
3 (700 XP)
Brave. Bingley has advantage on saving throws against being frightened.
Halfling Nimbleness. Bingley can move through the space of a Medium or larger creature. Keen Hearing and Smell. Bingley has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Lucky. When Bingley rolls a 1 on an attack roll, ability check, or saving throw, he can reroll the die and must use the new roll.
Shapechanger. Bingley can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into his true form, which is humanoid. His statistics, other than its AC, are the same in each form. Any equipment he is wearing or carrying isn’t transformed. It reverts to its true form if it dies.
Actions
Multiattack (Humanoid or Hybrid Form Only). Bingley makes two attacks: two with his spear (humanoid form) or one with his bite and one with his claws (hybrid form).
Bite (Wolf or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.
Claws (Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 2) slashing damage.
Spear (Humanoid Form Only). Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.