Biclops

Huge giant, neutral

Armor Class

16 (chainmail)

Hit Points

283 (21d12 + 147)

Speed

30 ft.

STR

26 (+8)

DEX

10 (+0)

CON

25 (+7)

INT

10 (+0)

WIS

14 (+2)

CHA

10 (+0)

Senses

passive Perception 17

Saving Throws

Dex +5, Con +12, Wis +7

Skills

Athletics +15, Perception +7

Languages

Giant

Challenge

14 (11,500 XP)

Improved Critical. Longsword and spear attacks score a critical hit on a roll of 19 or 20.

Two-Weapon Master. When attacking with two weapons, a biclops may reroll any 1 on a damage dice, keeping the second result.

Two Heads. The biclops has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Wakeful. When one head of the biclops is asleep, the other head is awake.

Actions

Multiattack. The biclops makes three attacks with its two longswords. It can choose to hurl two spears or throw two rocks instead.

Longsword. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (4d8 + 8) slashing damage.

Spear. Melee Weapon Attack: +13 to hit, reach 15 ft. or range 20/60 ft., one target. Hit: 22 (4d6 + 8) piercing damage.

Rock. Ranged Weapon Attack: +13 to hit, range 30/120 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.

huge
giant
cr14
tome-of-horrors