Berserker

Medium humanoid (any race), any chaotic alignment

Armor Class

13 (hide armor)

Hit Points

67 (9d8+27)

Speed

30 ft.

STR

16 (+3)

DEX

12 (+1)

CON

17 (+3)

INT

9 (-1)

WIS

11 (0)

CHA

9 (-1)

Languages

any one language (usually Common)

Challenge

2 (450 XP)

Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

medium
humanoid
cr2
monster-manual