Berbalang

Medium aberration, neutral evil

Armor Class

14 (natural armor)

Hit Points

38 (11d8 - 11)

Speed

30 ft., fly 40 ft.

STR

9 (0)

DEX

16 (+3)

CON

9 (0)

INT

17 (+3)

WIS

11 (0)

CHA

10 (0)

Senses

truesight 120 ft., passive Perception 12

Saving Throws

Dex +5, Int +5

Skills

Arcana +5, History +5, Insight +2, Perception +2, Religion +5

Languages

all, but rarely speaks

Challenge

2 (450 XP)

Spectral Duplicate (Recharges after a Short or Long Rest). As a bonus action, the berbalang creates one spectral duplicate of itself in an unoccupied space it can see within 60 feet of it. While the duplicate exists, the berbalang is unconscious. A berbalang can have only one duplicate at a time. The duplicate disappears when it or the berbalang drops to 0 hit points or when the berbalang dismisses it (no action required).

The duplicate has the same statistics and knowledge as the berbalang, and everything experienced by the duplicate is known by the berbalang. All damage dealt by the duplicate’s attacks is psychic damage.

Innate Spellcasting. The berbalang’s innate spellcasting ability is Intelligence (spell save DC 13). The berbalang can innately cast the following spells, requiring no material components:

  • At will: speak with dead

  • 1/day: plane shift (self only)

Actions

Multiattack The berbalang makes two attacks: one with its bite and one with its claws.

Bite Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.

Claws Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.

medium
aberration
cr2
mordenkainens-tome-of-foes
(p. 120)