Beetlor

Large monstrosity, neutral

Armor Class

16 (natural armor)

Hit Points

60 (8d8 + 24)

Speed

30 ft., burrow 15 ft.

STR

22 (+6)

DEX

18 (+4)

CON

17 (+3)

INT

10 (+0)

WIS

10 (+0)

CHA

8 (-1)

Damage Resistances

bludgeoning, piercing, and slashing from nonmagical weapons

Senses

darkvision 120 ft., tremorsense 60 ft., passive Perception 10

Languages

--

Challenge

5 (1,800 XP)

Hypnotic Gaze. When a creature starts its turn within 30 feet of the beetlor and is able to see the beetlor’s multifaceted eyes, the beetlor can force the creature to make a DC 15 Charisma saving throw if the beetlor isn’t incapacitated. On a failure, the creature can’t take reactions until the start of its next turn and rolls a d8 to determine what it does during its turn:

  • 1-4: The creature does nothing.
  • 5-6: The creature takes no action or bonus action and uses all its movement to move in a randomly determined direction.
  • 7-8: The creature makes a melee attack against a randomly determined creature within its reach or does nothing if it can’t make such an attack.

A creature that isn’t surprised can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can’t see the beetlor until the start of its next turn, when it can avert its eyes again. If the creature looks at the beetlor in the meantime, it must immediately make the save.

Burrow. The beetlor can burrow through solid rock, leaving a 6 foot-wide, 10-foot-high tunnel its wake.

Actions

Multiattack. The beetlor makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 6) piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

large
monstrosity
cr5
tome-of-horrors