Basilisk Zombie

Medium undead, neutral evil

Armor Class

12 (natural armor)

Hit Points

60 (8d8 + 16)

Speed

20 ft.

STR

16 (+3)

DEX

8 (-1)

CON

15 (+2)

INT

2 (-4)

WIS

8 (-1)

CHA

7 (-2)

Damage Immunities

poison

Condition Immunities

poisoned

Senses

darkvision 60 ft., passive Perception 9

Languages

--

Challenge

3 (700 XP)

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage plus 7 (2d6) necrotic damage.

medium
undead
cr3
tome-of-horrors