Barovian Witch

Medium humanoid (human), chaotic evil

Armor Class

10

Hit Points

16 (3d8+3)

Speed

30 ft.

STR

7 (-2)

DEX

11 (0)

CON

13 (+1)

INT

14 (+2)

WIS

11 (0)

CHA

12 (+1)

Senses

darkvision 60 ft.

Skills

Arcana +4, Perception +2

Languages

Common

Challenge

1/2 (100 XP)

Spellcasting. The witch is a 3rd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The witch has the following wizard spells prepared:

  • Cantrips (at will): mage hand, prestidigitation, ray of frost

  • 1st level (4 slots): ray of sickness, sleep, Tasha’s hideous laughter

  • 2nd level (2 slots): alter self, invisibility

Actions

Claws (Requires Alter Self). Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) slashing damage. This attack is magical.

Dagger. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.

medium
humanoid
cr1/2
curse-of-strahd
(p. 229)