Barovian Witch
Medium humanoid (human), chaotic evil
Armor Class
10
Hit Points
16 (3d8+3)
Speed
30 ft.
STR
7 (-2)
DEX
11 (0)
CON
13 (+1)
INT
14 (+2)
WIS
11 (0)
CHA
12 (+1)
Senses
darkvision 60 ft.
Skills
Arcana +4, Perception +2
Languages
Common
Challenge
1/2 (100 XP)
Spellcasting. The witch is a 3rd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The witch has the following wizard spells prepared:
-
Cantrips (at will): mage hand, prestidigitation, ray of frost
-
1st level (4 slots): ray of sickness, sleep, Tasha’s hideous laughter
-
2nd level (2 slots): alter self, invisibility
Actions
Claws (Requires Alter Self). Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) slashing damage. This attack is magical.
Dagger. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.