Bard

Medium humanoid (any race), any alignment

Armor Class

15 (chain shirt)

Hit Points

44 (8d8+8)

Speed

30 ft.

STR

11 (0)

DEX

14 (+2)

CON

12 (+1)

INT

10 (0)

WIS

13 (+1)

CHA

14 (+2)

Saving Throws

Dex +4, Wis +3

Skills

Acrobatics +4, Perception +5, Performance +6

Languages

any two languages

Challenge

2 (450 XP)

Spellcasting. The bard is a 4th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It has the following bard spells prepared:

  • Cantrips (at will): friends, mage hand, vicious mockery

  • 1st level (4 slots): charm person, healing word, heroism, sleep, thunderwave

  • 2nd level (3 slots): invisibility, shatter

Song of Rest. The bard can perform a song while taking a short rest. Any ally who hears the song regains an extra ld6 hit points if it spends any Hit Dice to regain hit points at the end of that rest. The bard can confer this benefit on itself as well.

Taunt (2/day). The bard can use a bonus action on its turn to target one creature within 30 feet of it. If the target can hear the bard, the target must succeed on a DC 12 Charisma saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of the bard’s next turn.

Actions

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one: target. Hit: 5 (1d6+2) piercing damage.

medium
humanoid
cr2
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