Bandit Captain

Medium humanoid (any race), any non-lawful alignment

Armor Class

15 (studded leather)

Hit Points

65 (10d8+20)

Speed

30 ft.

STR

15 (+2)

DEX

16 (+3)

CON

14 (+2)

INT

14 (+2)

WIS

11 (0)

CHA

14 (+2)

Saving Throws

Str +4, Dex +5, Wis +2

Skills

Athletics +4, Deception +4

Languages

any two languages

Challenge

2 (450 XP)

Actions

Multiattack. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Reactions

Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.

medium
humanoid
cr2
monster-manual