Bandit Captain
Medium humanoid (any race), any non-lawful alignment
Armor Class
15 (studded leather)
Hit Points
65 (10d8+20)
Speed
30 ft.
STR
15 (+2)
DEX
16 (+3)
CON
14 (+2)
INT
14 (+2)
WIS
11 (0)
CHA
14 (+2)
Saving Throws
Str +4, Dex +5, Wis +2
Skills
Athletics +4, Deception +4
Languages
any two languages
Challenge
2 (450 XP)
Actions
Multiattack. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Reactions
Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.