Balban (Brute Demon)
Large fiend (demon), chaotic evil
Armor Class
17 (natural armor)
Hit Points
126 (11d10 + 66)
Speed
40 ft.
STR
25 (+7)
DEX
14 (+2)
CON
22 (+6)
INT
6 (-2)
WIS
14 (+2)
CHA
14 (+2)
Damage Immunities
poison
Damage Resistances
cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical weapons
Condition Immunities
poisoned
Senses
darkvision 120 ft., passive Perception 16
Saving Throws
Con +10, Wis +6, Cha +6
Skills
Intimidation +6, Perception +6
Languages
Abyssal
Challenge
9 (5,000 XP)
Magic Resistance. The demon has advantage on saving throws against spells and other magical effects.
Magic Weapons. The demon’s weapon attacks are magical.
Innate Spellcasting. The demon’s spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The demon can innately cast the following spells, requiring no material components:
- At will: fear, darkness, dispel magic, teleport, see invisibility
Charge. If the demon moves at least 20 feet straight toward a creature and then hits it with a bite attack on the same turn, that target must succeed on a DC 17 Strength saving throw or be knocked prone. If the target is prone, the demon can make one slam attack against it as a bonus action.
Actions
Multiattack. The demon can use its smash, make one bite attack and two claw attacks.
Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) piercing damage.
Slam. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (3d6 + 7) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained and the demon cannot use this attack against another target.
Smash. One Medium or smaller creature grappled by the demon is smashed into nearby solid objects or a solid surface. The target takes 25 (4d8 + 7) bludgeoning damage and must succeed on a DC 16 Constitution saving throw or be stunned until the end of its next turn.