Baboon
Small beast, unaligned
Armor Class
12
Hit Points
3 (1d6)
Speed
30 ft., climb 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
11 (0)
INT
4 (-3)
WIS
12 (+1)
CHA
6 (-2)
Challenge
0 (10 XP)
Pack Tactics. The baboon has advantage on an attack roll against a creature if at least one of the baboon’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.
Actions
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.