Babau

Medium fiend (demon), chaotic evil

Armor Class

16 (natural armor)

Hit Points

82 (11d8+33)

Speed

40 ft.

STR

19 (+4)

DEX

16 (+3)

CON

16 (+3)

INT

11 (0)

WIS

12 (+1)

CHA

13 (+1)

Damage Immunities

poison

Damage Resistances

cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks

Condition Immunities

poisoned

Senses

darkvision 120 ft.

Skills

Perception +5, Stealth +5

Languages

Abyssal

Challenge

4 (1,100 XP)

Innate Spellcasting. The babau’s innate spellcasting ability is Wisdom (spell save DC 11). The babau can innately cast the following spells, requiring no material components:

  • At will: darkness, dispel magic, fear, heat metal, levitate

Actions

Multiattack. The babau makes two melee attacks. It can also use Weakening Gaze before or after making these attacks.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: 8 (1d8+4) slashing damage.

Spear. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 it, one target. Hit: 7 (1d6+4) piercing damage, or 8 (1d8+4) piercing damage when used with two hands to make a melee attack.

Weakening Gaze. The babau targets one creature that it can see within 20 feet of it. The target must make a DC 13 Constitution saving throw. On a failed save, the target deals only half damage with weapon attacks that use Strength for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

medium
fiend
cr4
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