Babau
Medium fiend (demon), chaotic evil
Armor Class
16 (natural armor)
Hit Points
82 (11d8+33)
Speed
40 ft.
STR
19 (+4)
DEX
16 (+3)
CON
16 (+3)
INT
11 (0)
WIS
12 (+1)
CHA
13 (+1)
Damage Immunities
poison
Damage Resistances
cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
poisoned
Senses
darkvision 120 ft.
Skills
Perception +5, Stealth +5
Languages
Abyssal
Challenge
4 (1,100 XP)
Innate Spellcasting. The babau’s innate spellcasting ability is Wisdom (spell save DC 11). The babau can innately cast the following spells, requiring no material components:
- At will: darkness, dispel magic, fear, heat metal, levitate
Actions
Multiattack. The babau makes two melee attacks. It can also use Weakening Gaze before or after making these attacks.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: 8 (1d8+4) slashing damage.
Spear. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 it, one target. Hit: 7 (1d6+4) piercing damage, or 8 (1d8+4) piercing damage when used with two hands to make a melee attack.
Weakening Gaze. The babau targets one creature that it can see within 20 feet of it. The target must make a DC 13 Constitution saving throw. On a failed save, the target deals only half damage with weapon attacks that use Strength for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.