Azer Magma Shaman

Medium elemental, lawful neutral

Armor Class

13 (natural armor)

Hit Points

55 (10d8 + 10)

Speed

30 ft.

STR

14 (+2)

DEX

10 (+0)

CON

12 (+1)

INT

12 (+1)

WIS

10 (+0)

CHA

16 (+3)

Damage Immunities

fire, poison

Condition Immunities

poisoned

Senses

passive Perception 10

Saving Throws

Cha +5, Con +3

Languages

Ignan

Challenge

3 (700 XP)

Innate Spellcasting. The azer’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no components:

  • At will: mending, produce flame, comprehend languages, mold earth

  • 2/day each: cure wounds (elementals only), shield, aganazzar’s scorcher

  • 1/day each: fireball, enhance ability, invisibility

Heated Weapons. When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attacks).

Illumination. The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet. This feature does not activate while the azer is invisible.

Actions

Multiattack. The azer makes two attacks with its warhammer.

Warhammer. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, or 7 (1d10 + 2) bludgeoning damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.

medium
elemental
cr3
nerzugals-extended-bestiary