Azer Magma Shaman
Medium elemental, lawful neutral
Armor Class
13 (natural armor)
Hit Points
55 (10d8 + 10)
Speed
30 ft.
STR
14 (+2)
DEX
10 (+0)
CON
12 (+1)
INT
12 (+1)
WIS
10 (+0)
CHA
16 (+3)
Damage Immunities
fire, poison
Condition Immunities
poisoned
Senses
passive Perception 10
Saving Throws
Cha +5, Con +3
Languages
Ignan
Challenge
3 (700 XP)
Innate Spellcasting. The azer’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no components:
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At will: mending, produce flame, comprehend languages, mold earth
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2/day each: cure wounds (elementals only), shield, aganazzar’s scorcher
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1/day each: fireball, enhance ability, invisibility
Heated Weapons. When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attacks).
Illumination. The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet. This feature does not activate while the azer is invisible.
Actions
Multiattack. The azer makes two attacks with its warhammer.
Warhammer. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, or 7 (1d10 + 2) bludgeoning damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.