Azer Berserker

Medium elemental, lawful neutral

Armor Class

15 (natural armor)

Hit Points

68 (8d10 + 24)

Speed

30 ft.

STR

16 (+3)

DEX

10 (+0)

CON

16 (+3)

INT

10 (+0)

WIS

12 (+1)

CHA

10 (+0)

Damage Immunities

fire, poison

Condition Immunities

poisoned

Senses

darkvision 60 ft., passive Perception 13

Skills

Perception +3, Athletics +5

Languages

Ignan

Challenge

3 (700 XP)

Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage.

Heated Weapons. When the azer hits with a metal melee weapon, it deals an extra 4 (1d8) fire damage (included in the attack).

Illumination. The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Actions

Multiattack. The azer makes two attacks with its maul.

Maul. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 4 (1d8) fire damage.

Rampage (1/Day). The damage from heated weapons increases to 9 (2d8) this round and the azer immediately makes an attack against each enemy creature within 5 feet, making a separate attack roll for each target.

medium
elemental
cr3
nerzugals-extended-bestiary