Azbara Jos

Medium humanoid (human), lawful evil

Armor Class

13 (16 with mage armor)

Hit Points

39 (6d8+12)

Speed

30 ft.

STR

9 (-1)

DEX

16 (+3)

CON

14 (+2)

INT

16 (+3)

WIS

13 (+1)

CHA

11 (0)

Saving Throws

Int +5, Wis +3

Skills

Arcana +5, Deception +2, Insight +3, Stealth +5

Languages

Common, Draconic, Infernal, Primordial, Thayan

Challenge

4 (1,100 XP)

Special Equipment. Azbara has two scrolls of mage armor.

Potent Cantrips. When Azbara casts an evocation Cantrips and misses, or the target succeeds on its saving throw, the target still takes half the cantrip’s damage but suffers no other effect.

Sculpt Spells. When Azbara casts an evocation spell that affects other creatures that he can see, he can choose a number of them equal to 1+the spell’s level to succeed on their saving throws against the spell. Those creatures take no damage if they would normally take half damage from the spell.

Spellcasting. Azbara is a 6th-level spellcaster that uses Intelligence as his spellcasting ability (spell save DC 13, +5 to hit with spell attacks). Azbara has the following spells prepared from the wizard spell list:

  • Cantrips (at will): mage hand, prestidigitation, ray of frost, shocking grasp

  • 1st level (4 slots): fog cloud, magic missile, shield, thunderwave

  • 2nd level (3 slots): invisibility, misty step, scorching ray

  • 3rd level (3 slots): counterspell, dispel magic, fireball

Actions

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or ranged 20 ft./60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

medium
humanoid
cr4
tyranny-of-dragons