Authority
Medium celestial, any good alignment
Armor Class
19 (natural armor)
Hit Points
97 (13d8 + 39)
Speed
40 ft., fly 40 ft.
STR
18 (+4)
DEX
14 (+2)
CON
17 (+3)
INT
14 (+2)
WIS
16 (+3)
CHA
16 (+3)
Damage Immunities
necrotic, poison
Damage Resistances
radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
charmed, exhaustion, frightened, poisoned
Senses
truesight 60 ft., passive Perception 19
Saving Throws
Dex +5, Con +6
Languages
all, telepathy 60 ft.
Challenge
6 (2,300 XP)
Angelic Weapons. The Authority’s weapon attacks are magical. When the Authority hits with any weapon, the weapon deals an extra 9 (2d8) radiant damage (included in the attack).
Magic Resistance. The Authority has advantage on saving throws against spells and other magical effects from evil characters and sources.
Aura of Protection Against Evil. Evil creatures have disadvantage on attack rolls against all allies within 5 feet of the Authority. Allies in this area can’t be charmed, frightened, or possessed by evil creatures. If an ally is already charmed, frightened, or possessed by evil magic, the ally has advantage on any new saving throw against the relevant effect.
Actions
Multiattack. The Authority makes three attacks with the Brightsword.
Brightsword. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) slashing damage and 9 (2d8) radiant damage. Evil creatures take an extra 9 (2d8) radiant damage.