Authority

Medium celestial, any good alignment

Armor Class

19 (natural armor)

Hit Points

97 (13d8 + 39)

Speed

40 ft., fly 40 ft.

STR

18 (+4)

DEX

14 (+2)

CON

17 (+3)

INT

14 (+2)

WIS

16 (+3)

CHA

16 (+3)

Damage Immunities

necrotic, poison

Damage Resistances

radiant; bludgeoning, piercing, and slashing from nonmagical attacks

Condition Immunities

charmed, exhaustion, frightened, poisoned

Senses

truesight 60 ft., passive Perception 19

Saving Throws

Dex +5, Con +6

Languages

all, telepathy 60 ft.

Challenge

6 (2,300 XP)

Angelic Weapons. The Authority’s weapon attacks are magical. When the Authority hits with any weapon, the weapon deals an extra 9 (2d8) radiant damage (included in the attack).

Magic Resistance. The Authority has advantage on saving throws against spells and other magical effects from evil characters and sources.

Aura of Protection Against Evil. Evil creatures have disadvantage on attack rolls against all allies within 5 feet of the Authority. Allies in this area can’t be charmed, frightened, or possessed by evil creatures. If an ally is already charmed, frightened, or possessed by evil magic, the ally has advantage on any new saving throw against the relevant effect.

Actions

Multiattack. The Authority makes three attacks with the Brightsword.

Brightsword. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) slashing damage and 9 (2d8) radiant damage. Evil creatures take an extra 9 (2d8) radiant damage.

medium
celestial
cr6
strongholds-and-followers