Aurora Dancer
Medium undead, chaotic evil
Armor Class
19 (mithral half plate, shield)
Hit Points
45 (6d8 + 18)
Speed
35 ft.
STR
14 (+2)
DEX
18 (+4)
CON
17 (+3)
INT
5 (-3)
WIS
10 (+0)
CHA
9 (-1)
Damage Immunities
cold, necrotic, poison
Damage Resistances
acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Senses
darkvision 60 ft., passive Perception 16
Skills
Perception +6, Stealth +6
Languages
the languages it knew in life
Challenge
5 (1,800 XP)
Blizzard Stalker. The dancer’s vision and hearing are unimpeded by inclement weather such as wind, snow, and fog, and it has advantage on all Dexterity (Stealth) checks it makes in such conditions.
Reactive. The dancer can take an take one reaction on every turn in a combat.
Actions
Multiattack. The dancer makes three attacks with its scimitar.
Frozen Scimitar. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 4 (1d8) cold damage.
Cutting Wind. The dancer swings its blade in a wide horizontal arc, slicing out at each creature in a 15-foot square within 5 feet of the dancer. Each creature in the area must succeed on a DC 15 Dexterity saving throw or take 7 (2d6) slashing damage plus 10 (3d6) cold damage.
Reactions
Blade Dance. When a creature the dancer can see moves while within 10 feet of it, the dancer can move up to 15 feet in a straight line to an unoccupied space it can see. Opportunity attacks triggered by this movement due to the dancer leaving another creature’s reach are made with disadvantage.