Aurora Dancer

Medium undead, chaotic evil

Armor Class

19 (mithral half plate, shield)

Hit Points

45 (6d8 + 18)

Speed

35 ft.

STR

14 (+2)

DEX

18 (+4)

CON

17 (+3)

INT

5 (-3)

WIS

10 (+0)

CHA

9 (-1)

Damage Immunities

cold, necrotic, poison

Damage Resistances

acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered

Senses

darkvision 60 ft., passive Perception 16

Skills

Perception +6, Stealth +6

Languages

the languages it knew in life

Challenge

5 (1,800 XP)

Blizzard Stalker. The dancer’s vision and hearing are unimpeded by inclement weather such as wind, snow, and fog, and it has advantage on all Dexterity (Stealth) checks it makes in such conditions.

Reactive. The dancer can take an take one reaction on every turn in a combat.

Actions

Multiattack. The dancer makes three attacks with its scimitar.

Frozen Scimitar. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 4 (1d8) cold damage.

Cutting Wind. The dancer swings its blade in a wide horizontal arc, slicing out at each creature in a 15-foot square within 5 feet of the dancer. Each creature in the area must succeed on a DC 15 Dexterity saving throw or take 7 (2d6) slashing damage plus 10 (3d6) cold damage.

Reactions

Blade Dance. When a creature the dancer can see moves while within 10 feet of it, the dancer can move up to 15 feet in a straight line to an unoccupied space it can see. Opportunity attacks triggered by this movement due to the dancer leaving another creature’s reach are made with disadvantage.

medium
undead
cr5
homebrew