Asrai
Tiny fey, chaotic neutral
Armor Class
16 (natural armor)
Hit Points
7 (2d4 + 2)
Speed
20 ft., swim 50 ft.
STR
5 (-3)
DEX
18 (+4)
CON
13 (+1)
INT
10 (+0)
WIS
13 (+1)
CHA
14 (+2)
Damage Immunities
cold
Damage Resistances
bludgeoning, piercing, and slashing from nonmagical weapons
Senses
darkvision 60 ft., passive Perception 13
Skills
Perception +3, Stealth +6
Languages
Common, Sylvan
Challenge
2 (450 XP)
Limited Amphibious. The asrai can breathe both air and water, but it needs to be submerged at least once every 2 hours to avoid suffocating.
Innate Spellcasting. The asraiās spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
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3/day: fog cloud
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1/day: control water
Spellcasting. The asrai is a 5th level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks.) The asrai can cast the following spells:
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Cantrips (at will): dancing lights, ray of frost, resistance, thaumaturgy
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1st level (4 slots): charm person, create or destroy water, detect magic, thunderwave
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2nd level (3 slots): hideous laughter, misty step
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3rd level (2 slots): hypnotic pattern
Actions
Cold Touch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) cold damage.