Asrai

Tiny fey, chaotic neutral

Armor Class

16 (natural armor)

Hit Points

7 (2d4 + 2)

Speed

20 ft., swim 50 ft.

STR

5 (-3)

DEX

18 (+4)

CON

13 (+1)

INT

10 (+0)

WIS

13 (+1)

CHA

14 (+2)

Damage Immunities

cold

Damage Resistances

bludgeoning, piercing, and slashing from nonmagical weapons

Senses

darkvision 60 ft., passive Perception 13

Skills

Perception +3, Stealth +6

Languages

Common, Sylvan

Challenge

2 (450 XP)

Limited Amphibious. The asrai can breathe both air and water, but it needs to be submerged at least once every 2 hours to avoid suffocating.

Innate Spellcasting. The asraiā€™s spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

  • 3/day: fog cloud

  • 1/day: control water

Spellcasting. The asrai is a 5th level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks.) The asrai can cast the following spells:

  • Cantrips (at will): dancing lights, ray of frost, resistance, thaumaturgy

  • 1st level (4 slots): charm person, create or destroy water, detect magic, thunderwave

  • 2nd level (3 slots): hideous laughter, misty step

  • 3rd level (2 slots): hypnotic pattern

Actions

Cold Touch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) cold damage.

tiny
fey
cr2
tome-of-horrors