Arctic Chimera
Large monstrosity, chaotic evil
Armor Class
14 (natural armor)
Hit Points
114 (12d10 + 48)
Speed
30 ft., fly 60 ft.
STR
19 (+4)
DEX
11 (+0)
CON
19 (+4)
INT
3 (-4)
WIS
14 (+2)
CHA
10 (+0)
Senses
Darkvision 60 ft., passive Perception 18
Skills
Perception +8
Languages
Understands Draconic but can’t speak it
Challenge
6 (2,300 XP)
Arctic Camouflage. The arctic chimera has advantage on Dexterity (Stealth) checks made to hide in arctic terrain.
Actions
Multiattack. The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its Cold Breath is available, it can use the breath in place of its bite or horns.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Horns. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Cold Breath (Recharge 5–6). The dragon head exhales a freezing blast of icy air in a 15-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 31 (7d8) cold damage on a failed save, or half as much damage on a successful one.