Arctic Chimera

Large monstrosity, chaotic evil

Armor Class

14 (natural armor)

Hit Points

114 (12d10 + 48)

Speed

30 ft., fly 60 ft.

STR

19 (+4)

DEX

11 (+0)

CON

19 (+4)

INT

3 (-4)

WIS

14 (+2)

CHA

10 (+0)

Senses

Darkvision 60 ft., passive Perception 18

Skills

Perception +8

Languages

Understands Draconic but can’t speak it

Challenge

6 (2,300 XP)

Arctic Camouflage. The arctic chimera has advantage on Dexterity (Stealth) checks made to hide in arctic terrain.

Actions

Multiattack. The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its Cold Breath is available, it can use the breath in place of its bite or horns.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Horns. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Cold Breath (Recharge 5–6). The dragon head exhales a freezing blast of icy air in a 15-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 31 (7d8) cold damage on a failed save, or half as much damage on a successful one.

large
monstrosity
cr6
out-of-the-box-5e