Archon of Redemption

Large celestial, lawful neutral

Armor Class

17 (natural armor)

Hit Points

136 (16d8 + 64)

Speed

30 ft., fly 90 ft.

STR

18 (+4)

DEX

18 (+4)

CON

18 (+4)

INT

17 (+3)

WIS

20 (+5)

CHA

20 (+5)

Damage Resistances

radiant; bludgeoning, piercing, and slashing from nonmagical attacks

Condition Immunities

charmed, exhaustion, frightened

Senses

darkvision 120 ft., passive Perception 19

Saving Throws

Wis +9, Cha +9

Skills

Insight +9, Perception +9

Languages

all, telepathy 120 ft.

Challenge

10 (5,900 XP)

Angelic Weapons. The archon’s weapon attacks are magical. When the archon hits with any weapon, the weapon deals an extra 3d8 radiant damage (included in the attack).

Axiomatic Mind. The archon can’t be compelled to act in a manner contrary to its nature or its understanding of justice.

Innate Spellcasting. The archon’s innate spellcasting ability is Charisma (spell save DC 17). The archon can innately cast the following spells, requiring only verbal components:

  • At will: detect evil and good

  • 1/day each: destructive wave, geas

Magic Resistance. The archon has advantage on saving throws against spells and other magical effects.

One Being. Though it appears as a humanoid creature riding a mount, an archon is a single being. The “rider” can’t be dismounted, and no other means can separate the two portions of the archon’s being short of its death.

Actions

Multiattack. The archon makes two attacks: one with its sword and one with its claws.

Sword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage plus 13 (3d8) radiant damage.

Claws. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 13 (3d8) radiant damage.

large
celestial
cr10
homebrew