Arcane Wyrm

Tiny elemental, unaligned

Armor Class

12

Hit Points

14 (4d6)

Speed

0 ft., fly 30 ft. (hover)

STR

5 (-3)

DEX

14 (+2)

CON

10 (+0)

INT

15 (+2)

WIS

10 (+0)

CHA

7 (-2)

Condition Immunities

prone

Senses

darkvision 60 ft., passive Perception 10

Languages

understands Primordial but can’t speak

Challenge

1/2 (100 XP)

Arcane Flicker. Instead of flying, the wyrm can teleport between locations by expending that much movement.

Translucent Body. The wyrm has advantage on Stealth checks.

Actions

Arcane Volley. The wyrm unleashes 2 jolts of arcane energy at one or two targets within 120 feet. These jolts automatically hit and deal 3 (1d4 + 1) force damage.

tiny
elemental
cr1/2
nerzugals-extended-bestiary