Arcane Wyrm
Tiny elemental, unaligned
Armor Class
12
Hit Points
14 (4d6)
Speed
0 ft., fly 30 ft. (hover)
STR
5 (-3)
DEX
14 (+2)
CON
10 (+0)
INT
15 (+2)
WIS
10 (+0)
CHA
7 (-2)
Condition Immunities
prone
Senses
darkvision 60 ft., passive Perception 10
Languages
understands Primordial but can’t speak
Challenge
1/2 (100 XP)
Arcane Flicker. Instead of flying, the wyrm can teleport between locations by expending that much movement.
Translucent Body. The wyrm has advantage on Stealth checks.
Actions
Arcane Volley. The wyrm unleashes 2 jolts of arcane energy at one or two targets within 120 feet. These jolts automatically hit and deal 3 (1d4 + 1) force damage.