Arcane Entity

Large elemental, chaotic neutral

Armor Class

15 (natural armor)

Hit Points

135 (18d10 + 36)

Speed

0 ft., fly 40 ft. (hover)

STR

7 (-2)

DEX

16 (+3)

CON

14 (+2)

INT

18 (+4)

WIS

12 (+1)

CHA

10 (+0)

Damage Resistances

bludgeoning, piercing, and slashing from nonmagical weapons

Senses

darkvision 60 ft., passive Perception 11

Saving Throws

Int +7, Wis +4

Languages

Primordial

Challenge

7 (2,900 XP)

Magic Resistance. The entity has advantage on saving throws against spell and other magical effects.

Magic Weapons. The entity’s weapons are magical.

Arcane Aura. The entity sheds bright light in a 15-foot radius and dim light for an additional 15 feet. Any magical items that are within this area become mundane. This effect wears off when the entity dies or when the item is taken out of the aura. Enemies that end their turn in the bright light take 5 (1d10) force damage.

Actions

Multiattack. The entity makes two attacks with its claws or two attacks with its whip.

Claws. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 12 (2d8 + 3) slashing damage plus 9 (2d8) force damage.

Arcane Whip. Melee Weapon Attack: +6 to hit, reach 15ft., one target. Hit: 7 (2d4 + 3) slashing damage plus 13 (3d8) force damage.

Arcane Barrage (Recharge 5-6). The entity unleashes 10 (4d4) missiles of arcane power at randomly selected enemies within 120 feet. The missiles automatically hit and deal 6 (1d4 + 4) damage each.

large
elemental
cr7
nerzugals-extended-bestiary