Angulotl Needler
Small humanoid, any
Armor Class
14
Hit Points
54 (12d6 + 12)
Speed
20 ft., climb 20 ft., swim 30 ft.
STR
7 (-2)
DEX
18 (+4)
CON
12 (+1)
INT
11 (+0)
WIS
16 (+3)
CHA
8 (-1)
Damage Immunities
poison
Senses
darkvision 60 ft., passive Perception 15
Saving Throws
Dex +6
Skills
Acrobatics +6, Perception +5, Stealth +8, Survival +5
Languages
Angulotl
Challenge
4 (1,100 XP)
Amphibious. The needler can breathe air and water.
Sniper. If the needler misses with a ranged weapon attack while they are hidden, they remain hidden. Additionally, if the needler makes a ranged weapon attack with advantage and hits, the attack deals an extra 3 (1d6) damage.
Toxiferous. When a creature hits the needler with a melee attack while within 5 feet of them or touches the needler, that creature takes 2 (1d4) poison damage.
Actions
Poison Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 7 (2d6) poison damage.
Blowgun. Ranged Weapon Attack: +6 to hit, range 25/100 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 15 Constitution saving throw or be poisoned for 1 minute (save ends at end of turn). While poisoned in this way, the target takes 14 (4d6) poison damage at the start of each of their turns.
Bonus Actions
Hop and Hide. The needler jumps a number of feet up to their walking speed, then takes the Hide action.