Angulotl Needler

Small humanoid, any

Armor Class

14

Hit Points

54 (12d6 + 12)

Speed

20 ft., climb 20 ft., swim 30 ft.

STR

7 (-2)

DEX

18 (+4)

CON

12 (+1)

INT

11 (+0)

WIS

16 (+3)

CHA

8 (-1)

Damage Immunities

poison

Senses

darkvision 60 ft., passive Perception 15

Saving Throws

Dex +6

Skills

Acrobatics +6, Perception +5, Stealth +8, Survival +5

Languages

Angulotl

Challenge

4 (1,100 XP)

Amphibious. The needler can breathe air and water.

Sniper. If the needler misses with a ranged weapon attack while they are hidden, they remain hidden. Additionally, if the needler makes a ranged weapon attack with advantage and hits, the attack deals an extra 3 (1d6) damage.

Toxiferous. When a creature hits the needler with a melee attack while within 5 feet of them or touches the needler, that creature takes 2 (1d4) poison damage.

Actions

Poison Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 7 (2d6) poison damage.

Blowgun. Ranged Weapon Attack: +6 to hit, range 25/100 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 15 Constitution saving throw or be poisoned for 1 minute (save ends at end of turn). While poisoned in this way, the target takes 14 (4d6) poison damage at the start of each of their turns.

Bonus Actions

Hop and Hide. The needler jumps a number of feet up to their walking speed, then takes the Hide action.

small
humanoid
cr4
artillery
flee-mortals