Angulotl Blade

Small humanoid, any

Armor Class

12

Hit Points

14 (4d6)

Speed

20 ft., climb 20 ft., swim 30 ft.

STR

7 (-2)

DEX

15 (+2)

CON

11 (+0)

INT

10 (+0)

WIS

14 (+2)

CHA

8 (-1)

Damage Immunities

poison

Senses

darkvision 60 ft., passive Perception 14

Skills

Perception +4, Stealth +4

Languages

Angulotl

Challenge

1/4 (50 XP)

Amphibious. The blade can breathe air and water.

Slippery. Opportunity attacks against the blade are made with disadvantage.

Toxiferous. When a creature hits the blade with a melee attack while within 5 feet of them or touches the blade, that creature takes 2 (1d4) poison damage.

Actions

Machete. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Dart. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Bonus Actions

Wild Hop. The blade jumps a number of feet up to their walking speed. If the blade uses this bonus action to jump at least 10 feet straight toward a creature, the next Machete attack the blade makes agains that creature on the same turn is made with advantage.

small
humanoid
cr1/4
skirmisher
flee-mortals