Ancient White Dragon

Gargantuan dragon, chaotic evil

Armor Class

20 (natural armor)

Hit Points

333 (18d20+144)

Speed

40 ft., burrow 40 ft., fly 80 ft., swim 40 ft.

STR

26 (+8)

DEX

10 (0)

CON

26 (+8)

INT

10 (0)

WIS

13 (+1)

CHA

14 (+2)

Damage Immunities

cold

Senses

blindsight 60 ft., darkvision 120 ft.

Saving Throws

Dex +6, Con +14, Wis +7, Cha +8

Skills

Perception +13, Stealth +6

Languages

Common, Draconic

Challenge

20 (25,000 XP)

Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn’t cost it extra moment.

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 9 (2d8) cold damage.

Claw. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

Tail. Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

Frightful Presence. Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours .

Cold Breath (Recharge 5-6). The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 72 (l6d8) cold damage on a failed save, or half as much damage on a successful one.

gargantuan
dragon
cr20
monster-manual